Housing
The Housing module provides events for housing system integration.
Functions
GetResourceName
Returns the housing resource name.
local name = Bridge.Housing.GetResourceName()
-- Returns: string (always "default")Description:
Returns the name of the Housing module resource. Used for internal identification. Always returns "default" for the built-in Housing module.
Client Events
community_bridge:Client:OnPlayerInside
Fired when a player enters or exits a house/property.
RegisterNetEvent('community_bridge:Client:OnPlayerInside', function(isInside, propertyData)
-- isInside: boolean
-- propertyData: table (property info, may vary by housing resource)
end)