Doorlock — Client

GetResourceName

Returns the doorlock resource name.

local name = Bridge.Doorlock.GetResourceName()
-- Returns: string (always "default")

Description: Returns the name of the Doorlock module resource. Used for internal identification. Always returns "default" for the built-in Doorlock module.

GetClosestDoor

Returns the closest door to the player.

local door = Bridge.Doorlock.GetClosestDoor()
-- Returns: table | nil