Markers — Client
Create
Creates a marker that renders when the player is within range.
local marker = Bridge.Marker.Create(options)
-- Returns: marker objectOptions
Bridge.Marker.Create({
id = 'my_marker',
type = 1, -- Marker type (GTA marker types 0-43)
coords = vector3(100.0, 200.0, 30.0),
scale = vector3(1.0, 1.0, 1.0),
color = { r = 255, g = 0, b = 0, a = 200 },
rotation = vector3(0.0, 0.0, 0.0),
distance = 50.0, -- Render distance
bob = false, -- Bobbing animation
rotate = false, -- Auto-rotate
faceCamera = false,
onEnter = function(marker)
print('Entered marker')
end,
onExit = function(marker)
print('Exited marker')
end,
inside = function(marker)
-- Called each frame while inside
end
})Remove
Removes a marker by ID.
Bridge.Marker.Remove(id)| Parameter | Type | Description |
|---|---|---|
| id | string | Marker ID |